Create an Android app for an EdTech organization given the current informational hierarchy of their website. Make it intuitive for child users while factoring in age, literacy levels, and internet connectivity issues. Test the mocks through user interviews and iterate based on feedback.
Role: UI/UX Designer
Platform: Android Mobile App
Tools: Adobe XD
Oppia is a non-profit organization that aims to provide free education to children around the world. In underdeveloped countries, internet speed can be unstable and slow, making it unreliable for users who need it for their studies.
With that in mind, Oppia’s Android app was designed and developed to allow users to browse, play, or download lessons based on their internet status and preference, all while making it engaging and intuitive to use.
This case study focuses on the features within the Topic Page portion of the project.
Understanding the hierarchy of information helps me break down what needs to be displayed and at what frequency they occur:
The organization wants to develop an Android app that allows users to play lessons from their device wherever they go through offline downloads. The target audience is children in underdeveloped countries who may have limited or unreliable internet.
The organization wants to develop an Android app that allows users to play lessons from their device wherever they go through offline downloads. The target audience is children in underdeveloped countries who may have limited or unreliable internet.
We had to account that children would use this app and outlined how different user experiences would be for these age ranges:
Source: Design For Kids: Digital Products for Playing and Learning (Gelman, 2014), Teenager’s UX: Designing for Teens (Joyce, Nielsen, 2019)
This helped me established these UX goals for all age groups:
Since all information is under the "Topic" hierarchy, the best way to navigate through it is by using Material Design’s Tab component. Tabs allow content items at the same level of hierarchy to be grouped together and can be customized to include icons for visual representation.
The next step was to test our mocks through user interviews.
I created an interview script to give to a UX Research team that was conducting this study in India. I had to keep in mind what prerequisites interviewees need to have in order to participate in this study and had the following in mind:
UX research showed that young children had difficulty reading the app's content, largely due to their cognitive and literacy levels at their age. While edits can be made to the vocabulary used throughout the app, definitive math terms cannot be replaced as this would affect the quality of the educational material.
More foresight will be made in future user studies with children so that the content, not just the UI, is adjusted accordingly and more data can be synthesized.
Tab names were edited based on suggestions and feedback given. We also darkened the primary green color to comply with W3 contrast ratios.
Designing for children with limitations challenged me to research and create a product that works for everybody. I juggled tradeoffs between written content and visual aesthetics, but never at the expense of the user experience. Instead, I listened to user feedback about what improvements can be made and understood why these changes need to be made.
Check out the video below of the finished screens or the mock where you can view other features I designed: