I took a Typography class at City College of San Francisco where one of the assignments was to develop a new font made up of squares called a bit-mapped typeface.
Early innovations of digital screens had to make the most of how pixels are arranged. A square block has straight lines and perpendicular angles, which might sound limiting at first but the more they are used, the more high-fidelity the text begins to look.
I wanted to take it step further by adding a casual feel one gets when playing retro games of the 80s and 90s. The slanted and curved visual of my typeface is meant to evoke a conversation that is mellow and easy-going, hence why I named it “Pixel Parley.”
My initial drafts included Game Boy imagery, but it was to visually representative to let the typeface speak for itself.
I decided to focus more on the screen and stick with the a muted palette since that by itself has a nostalgic, retro visual to it. With all that in mind, here is my final typeface specimen for "Pixel Parley."